3D Digital Rendering for the Interior Design
This course provides a comprehensive introduction to the principles and techniques of 3D modeling. Participants will learn step-by-step methods for creating render-ready models using SketchUp. Additionally, the course covers essential rendering and post-processing principles and techniques, including guided instruction on utilizing V-Ray and Photoshop to enhance project outcomes. Classes will be taught mainly using the English language.
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Schedule:
FACE TO FACE
Saturday | 12:00 NN - 3:00 PM | March 1, 2025 - June 28, 2025
NOTE: Class schedules may change without prior notice. Our Admissions Office will be in touch with enrolled students for any updates or changes to this class schedule.
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Outcomes:
To cover all of the V-Ray light types (from Sun and Sky to Sphere), irradiance mapping, physical cameras, materials, and V-Ray quality controls. For students to know and understand how to use V-Ray features to make SketchUp models look their very best.
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COURSE OUTLINE:
Lesson 01: Introduction
1) Other Important Factors to consider for Photorealistic Interiors
- Composition
- Lighting
- Models/Components
- Materials
- Rendering
2) Workflow Intro
- Framing
- Light Balance
- Materials
- Final Settings
- Post-Production
Lesson 02: User Interface Overview
1) V-Ray Toolbar
- V-Ray Lights
- V-Ray Objects
- V-Ray Rendering and Options
2) V-Ray Asset Editor
- Materials
- Lighting
- Geometry
- Render Settings
- Render
- Camera
- Render Output
- Animation
- Environment
- Material Override
- Swarm
- Advance UI
- V-Ray Frame Buffer or VFB
Lesson 03: Virtual Camera Setup for Interior Rendering
1) Placing a camera
- Add scene
- Advanced Camera Tools
- 2) Advanced Camera Parameters
Lesson 04: V-Ray Sun & Environment (Sky)
- V-Ray Sun Parameters
- Environment Parameters
- Setting Shadow Directions using SketchUp Shadows & Solar North Plugin
Lesson 05: V-Ray Lights
1) Types of Lights
- V-Ray Rectangle Light
- V-Ray Portal Lights
- V-Ray Sphere Light
- V-Ray Spot Light
- V-Ray IES Light
- V-Ray Dome Light (HDRI)
- V-Ray Mesh Light
2) Light Parameters – Adjusting color temperature, intensity, units, directionality and other options
Lesson 06: Basic Studio Light
- a) Light Hierarchy
- Primary Light (Key Light)
- Secondary Light
- Fill Light
Lesson 07: V-Ray Frame Buffer
1) Correction Controls & Force Color Clamping
- Exposure
- White Balance
- Curves
2) Lens Effects
- Filter Generator
- 3) VFB History
Lesson 08: Render Settings
1) Rendering modes
- Progressive Rendering
- Bucket Rendering
2) Choosing Global Illumination engine for Draft and Final Settings
- Brute Force + Light Cache
- Irradiance Map + Light Cache
- 3) Draft and Final Bucket Rendering Settings
- 4) Adding Render Elements
Lesson 09: V-Ray Materials
1) Creating Generic V-Ray Materials from scratch
- Paint
- Wood
- Metal
- Glass / Water
- Rug (Deep pile/Shaggy - Using V-Ray Fur)
2) Emissive Material
3) Two-Sided Material – Curtains / Lamp Shade
4) SSS (Subsurface Scattering)
5) Exploring V-Ray Material Library
6) UVW Mapping using V-Ray Utilities
7) Adding Maps
- Reflection Map
- Uniform Reflection
- Mapped Reflection
- Bump Map
- Displacement Map
WORKFLOW APPLICATION
Lesson 10: Day Scene 1 – Dining-Kitchen
- Framing
- Light Balance
- Materials
- Test Render
- Final Render
- Post-production
Lesson 11: Depth-Of-Field of Dining-Kitchen
- Camera Setup
- Test Render
- Final Render
- Post-production
Lesson 12: Night Scene – Bedroom
- Framing
- Light Balance
- Materials
- Test Render
- Final Render
- Post-production
Lesson 13: Day Scene 2 – Open Office
- Framing
- Light Balance
- Materials
- Test Render
- Final Render
- Post-production
Lesson 14: Day Scene 3 – Small Cosmetic Store
- Framing
- Light Balance
- Materials
- Test Render
- Final Render
- Post-production
Lesson 15: Troubleshooting
- Splotches
- Grainy Areas
- Overlapping Faces
Lesson 16: Exporting
Lesson 17: Presentation & Critique
Lesson 18: Presentation & Critique
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Material Requirements:
Laptop with internet access
Installed Sketchup program (latest 2016)
Installed VRAY plug-in
Mouse with scroll wheel
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Payment Terms:
Payment for Credit/Debit Card, GrabPay, Gcash, Paymaya, and Buy Now Pay Later via BillEase and Atome Installment Plan is now available through PayMongo upon CHECK OUT.
Enrolling students have the option to settle tuition for this course in full upon enrollment, or avail of our 2-part Installment Plan or 4-part Installment Plan. Please click on the appropriate payment term upon checkout to confirm your initial enrollment.
FACE TO FACE:
- Full Payment
- Upon Enrollment: PHP 31,840.15
- 2-Part Installment Plan
- Upon Enrollment: PHP 17,420.07
- 2nd Payment: PHP 17,420.07
- 12-Part Installment Plan (via Bukas)
- If you choose to avail of this installment plan, please contact our Admissions Office at admissions@sofa.edu.ph